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	<title>Jan Bureš – Photography &#38; Graphic design</title>
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	<link>http://www.janbures.com</link>
	<description>Photography &#38; Graphic design</description>
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		<title>Blender 2.58 released</title>
		<link>http://www.janbures.com/blender-2-58-released/</link>
		<comments>http://www.janbures.com/blender-2-58-released/#comments</comments>
		<pubDate>Sat, 25 Jun 2011 08:55:36 +0000</pubDate>
		<dc:creator>janbures</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[blender]]></category>

		<guid isPermaLink="false">http://www.janbures.com/?p=191</guid>
		<description><![CDATA[What to Expect in 2.58 Big improvements in stability. Since the last version 100s of bugs were fixed. Feature complete - Although some of the 2.5 targets have been postponed, such as multi-window support showing multiple scenes, a full RNA data level dependency graph, or radial menus. Changes &#8211; If you&#8217;re used to the old Blender, Blender [...]]]></description>
			<content:encoded><![CDATA[<p><strong>What to Expect in 2.58</strong></p>
<ul>
<li>Big improvements in stability. Since the last version 100s of bugs were fixed.</li>
<li>Feature  complete - Although some of the 2.5 targets have been postponed, such  as multi-window support showing multiple scenes, a full RNA data level  dependency graph, or radial menus.</li>
<li>Changes &#8211; If you&#8217;re used to  the old Blender, Blender 2.5 may seem quite different at first. Be  prepared to read a bit about this, how to reconfigure things, and learn  to use the new built-in 2.5 search functionality!</li>
</ul>
<p>Source:</p>
<p><a title="Blender.org" href="http://www.blender.org/development/release-logs/blender-258/" target="_blank">http://www.blender.org/development/release-logs/blender-258/</a></p>
<p>&nbsp;</p>
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		<title>LuxRender v0.8 final Release</title>
		<link>http://www.janbures.com/luxrender-v0-8-final-release/</link>
		<comments>http://www.janbures.com/luxrender-v0-8-final-release/#comments</comments>
		<pubDate>Fri, 10 Jun 2011 18:37:16 +0000</pubDate>
		<dc:creator>janbures</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[luxrender]]></category>
		<category><![CDATA[render]]></category>

		<guid isPermaLink="false">http://www.janbures.com/?p=186</guid>
		<description><![CDATA[New stable version of LuxRender has been released in June 2011. Thanks to developers for their good work on it. Official text: Changes since v0.8RC4: - exporter fixes and packaging Other changes since v0.7.1: - New GUI options to save render on demand (most file types are supported), with or without separate light groups, statistics [...]]]></description>
			<content:encoded><![CDATA[<p>New stable version of LuxRender has been released in June 2011. Thanks to developers for their good work on it.</p>
<p><strong>Official text:</strong></p>
<p>Changes since v0.8RC4:<br />
- exporter fixes and packaging</p>
<p>Other changes since v0.7.1:<br />
- New GUI options to save render on demand (most file types are  supported), with or without separate light groups, statistics overlay,  &#8230;<br />
- new glossytranslucent material, initially developed for better leaves rendering<br />
- film response curves to emulate traditional cameras color response (some curve are for black&amp;white films too)<br />
- GPU acceleration for path tracing when sampling one light at a time<br />
- render queue to process several files in batch mode from the GUI<br />
- support for split vertices in mesh subdivision (mesh will no longer  open up in the presence of UV/normal seams when subdivided)<br />
- new light groups color handling for better accuracy when adjusting light color<br />
- outlier rejections (this will eat slightly more memory and slow the  render a bit, but the noise level will be reduced significantly)<br />
- finally usable exphotonmap integrator<br />
- new band texture to enable complex gradients<br />
- new volume scattering feature atop the volumetric absorption introduced in v0.7 (only homogeneous volumes for now)<br />
- much improved ply mesh loader (supports quads, texture coordinates,  subdivision, &#8230;) and export to ply for various exporters instead of lux  native (faster export and loading)<br />
- on the fly microdisplacement to allow very high subdivision depths without any memory impact<br />
- various fixes/improvements to the pylux library (should help Blender  2.5 integration, now using python 3.2 to follow Blender change)<br />
- proper volume integrator support warning:  behaviour change, the &#8220;single&#8221; volume integrator will only do single  scattering (good for aerial effects), there&#8217;s a new &#8220;multi&#8221; volume  integrator for multiple scattering (good for SSS)<br />
- improved  mesh subdivision, the new &#8220;bool dmnormalsplit&#8221; option allows to create  edges at shading normal splits so that hard edges are preserved by the  subdivision<br />
- new &#8220;multimix&#8221; texture to create arbitrary mixtures of textures<br />
- removal of the &#8220;highcontrast&#8221; tonemapper<br />
- photon shooting can now be aborted by stopping the render<br />
- film output file path can now be overriden in luxconsole with the -o/&#8211;output option<br />
- EXR output is now always linear (no gamma correction) even when tonemapped and post processed<br />
- bidirectional integrator fixes<br />
- volumetrics fixes<br />
- render queue fixes<br />
- nextwork rendering fixes<br />
- the alpha channel is now exported if requested when saving from the GUI<br />
- &#8220;environment&#8221; camera is no longer horizontally flipped and points in the right direction<br />
- camera response presets so you don&#8217;t need to keep the files around for most camera film types<br />
- fixes for IPv6 networking support<br />
- fix an issue when using IES profiles on area lights<br />
- better handling of filenames across platforms (\ vs / separator issue)<br />
- ability to load STL meshes<br />
- new advanced tab in the GUI exposing various informations on the render configuration<br />
- ability to use local coordinates, UV coordinates or normal coordinates for Blender and PBRT textures<br />
- fixed light intensity when using an imagemap or bilerp to texture an area light<br />
- new stop button behaviour in the GUI, the render can now be  restarted, a new menu option allows a full stop of the render engine<br />
- ability to embed file data inside LuxRender files<br />
- new option for EXR output to output straight colors even with alpha  channel (the standard requires that the color is always multiplied by  the alpha value)<br />
- ability to load and save tonemapping and post effects parameters in a file<br />
- improve luxconsole statistics output<br />
- make flm file writing more robust<br />
- new color clamping scheme selector in the GUI<br />
- check LuxRender network protocol version when doing network rendering<br />
- fix alpha output when saving from the GUI<br />
- new &#8220;solo&#8221; (appears as a + or &#8211; in the light group title bar) light  group selector to disable all light groups but the selected one<br />
- support IES files with comma separators instead of spaces<br />
- add a centering option to the STL mesh loader<br />
- prevent black splotches when using carpaint with the photon mapper<br />
- various fixes and improvements all around</p>
<p>&nbsp;</p>
<p>Source:<strong> Luxrender.net</strong></p>
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		<item>
		<title>Blender 2.57b (stable) released</title>
		<link>http://www.janbures.com/blender-2-57b-stable-released/</link>
		<comments>http://www.janbures.com/blender-2-57b-stable-released/#comments</comments>
		<pubDate>Sat, 04 Jun 2011 19:15:24 +0000</pubDate>
		<dc:creator>janbures</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[blender]]></category>

		<guid isPermaLink="false">http://www.janbures.com/?p=125</guid>
		<description><![CDATA[Blender 2.57b was released on Wednesday, April 27th 2011. Best testing only happens after a real release! With nearly 100 great fixes in the code, Blender team released another update for 2.57. Source: Blender.org]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.janbures.com/wp-content/uploads/38f491c931.jpg"><img class="alignleft size-full wp-image-126" title="Blender 2.57B stable" src="http://www.janbures.com/wp-content/uploads/38f491c931.jpg" alt="Blender 2.57B stable" width="280" height="105" /></a></p>
<p><strong>Blender 2.57b</strong> was released on Wednesday, April 27th 2011.</p>
<p>Best testing only happens after a real release! With nearly 100 great fixes in the code, Blender team released another update for 2.57.</p>
<p>Source: Blender.org</p>
]]></content:encoded>
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		</item>
		<item>
		<title>LuxRender 0.8RC4 released</title>
		<link>http://www.janbures.com/luxrender-0-8rc4-released/</link>
		<comments>http://www.janbures.com/luxrender-0-8rc4-released/#comments</comments>
		<pubDate>Sat, 28 May 2011 18:00:19 +0000</pubDate>
		<dc:creator>janbures</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[render]]></category>

		<guid isPermaLink="false">http://www.janbures.com/?p=139</guid>
		<description><![CDATA[One more release candidate before final just to tease you. - improve luxconsole statistics output - make flm file writing more robust - properly initialize the clamp selector in the GUI - check LuxRender network protocol version when doing network rendering - make more external data embeddable in the scene files - fix alpha output [...]]]></description>
			<content:encoded><![CDATA[<p>One more release candidate before final just to tease you.</p>
<p><a href="http://www.janbures.com/wp-content/uploads/luxrender_screen.jpg"><img class="size-full wp-image-140 alignnone" title="luxrender_screen" src="http://www.janbures.com/wp-content/uploads/luxrender_screen.jpg" alt="" width="300" height="182" /></a></p>
<p><a href="http://www.janbures.com/wp-content/uploads/luxrender_screen.jpg"></a>- improve luxconsole statistics output<br />
- make flm file writing more robust<br />
- properly initialize the clamp selector in the GUI<br />
- check LuxRender network protocol version when doing network rendering<br />
- make more external data embeddable in the scene files<br />
- fix alpha output when saving from the GUI<br />
- new &#8220;solo&#8221; (appears as a + or &#8211; in the light group title bar) light  group selector to disable all light groups but the selected one<br />
- support IES files with comma separators instead of spaces<br />
- add a centering option to the STL mesh loader<br />
- prevent black splotches when using carpaint with the photon mapper<br />
- fix volume regions scattering (old volume system)<br />
- various fixes and tweaks</p>
<p>&nbsp;</p>
<p>Source: <strong>Luxrender.net</strong></p>
]]></content:encoded>
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